Beware: If you encounter any problems with the web version of Go Farm Yourself please read the "Note" section below.

Imagine you awake and find yourself on an island. You have no idea where you are and what happened. The only thing you know is that you have to keep going on.

But don't be afraid! In "Go Farm Yourself" you're not alone!

The island you stranded on is inhabitated by kind and helping people living together in a lovely little village. They will help you finding your place to build up your own farm and eventually be part of this new found community.

Features:

  • Discover a vilage full of friendly people waiting to get to know you
  • Help them and eventually they will help you
  • Grow crops to sell for money
  • Gather materials for building
  • Hire more workers for your farm to raise your productivity
  • Explore more mysterious islands and uncover a yet unknown danger

Will you be able to settle down in this unknown land?

Note:

GFY is our first game and first started out as a sample project for us to get to know the Godot Engine. As we progressed in the profession of making games so did this project evolve to a point where we didn't see any reason why not to release it.

Now just feel free to try our work (for free of course)! We really hope you enjoy it! Keep in mind, though: As for the fact that GFY is only a sample and we are already planning a new exciting project, don't expect any more content, large bugfixes or a highly polished game.

This WebGL version of the game was uploaded by request of several people on Discord and without intentions to be perfect. The game was intended to be played on Android and desktop platforms, not in your browser. Because of this, you might experience some strange behaviour you wouldn't if you we're using our offline version.  If you still want to play the web version, here are some known issues and workarounds.

 Game doesn't entirely fit on screen:

The game was designed with a base resolution of 1920x1080, but the UI scaling of your OS applies to your browser too, making the game unable to fit for example a 13 inch MacBook pro with a 2560 x 1600 resolution on default scaling. A simple workaround would be to scale down your browser tab via the browser menu or "command/ctrl -".

"WebGL context lost, please reload the page":

This seems to be a problem related to Chrome on MacOS. We don't know exactly why this error appears specifically in Chrome on MacOS or how to fix, so for now please just use another browser or the offline version. Sorry :/

Credits:

RPG Maker VX Ace - Rural Farm Tiles Resource Pack [Copyright](C) 2014 ENTERBRAIN, INC; artist Celianna

StatusReleased
PlatformsHTML5
Rating
(2)
AuthorCodeGoons
GenreSimulation
Made withTiled, Godot, Pyxel Edit
Tags2D, Casual, Farming

Also available on

Comments

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(+2)

Is this game only playable on an extra-large desktop monitor? I have a 2880x1800 screen and the game doesn't fit on it! (Chrome browser on a 15-inch MacBook.) If I make my browser window about 20% wider than my screen, then I can see the full width of the game by dragging the window around, which makes reading in-game dialogue awkward but possible... but there's no way for me to see all the way to the bottom of the game screen no matter what I do.

Also, any time I change tabs or make the window full-screen I get an error saying "WebGL context lost, please reload." Reloading takes 30+ seconds. The first time I loaded the game there was some sort of multi-page tutorial, but I didn't get to see it, and after reloading it's gone for good, so I'm not really sure what I'm doing... 

The graphics are great and the game looks very ambitious, but so far all I've found is one bug after another, making the game unplayable! :(

(+1)

Hello Kitaaro!

I'm really happy you found your way to our little game and care enough to comment on it :)
Let's go over your problems from the easiest to the hardest to fix.
The help screen you saw at your first start can be accessed via the main menu (by pressing escape or the little cog icon in the top right corner) and pressing "Help", it just pops up at the first time playing so it doesn't annoy you everytime you start the game ;).
If you just want to play the game without any of the other bugs, i strongly advise you to use our non-web release of the game which is available on MacOS, Windows, Linux and Android. Just look for it on our itch profile or the description of the web build.
Also the game is designed for a 1920x1080 resolution, but i guess since MacOS applies UI scaling by default it doesn't fit on your screen. I can confirm that on my 13 inch MacBook.
The web release by itself only exists because some people were requesting it on Discord and isn't as thoroughly tested, it appears as if the scaling isn't working like on all other platforms.
However, there is a simple little hack around this problem: just scale the website via "command -" or the chrome menu.
Sadly, there seems to be a severe problem with our constellation of Godot version and MacOS version of Chrome, hence the WebGL context errors.
It seems to work just fine on Firefox for MacOS or for example Chrome on Windows, so if you'd still like to play it: please try the offline build or another browser (not Safari :D).
Hope i have been able to shed some light on your problems an you give it another try.

Kind regards,
CodeDude